I expect you to have, at the very least, a more than cursory level of knowledge about C++, and the UE4 Build System.
You will be able to create a new bundle of your own by the end.
This is discussed in the next section - Concepts and Limitations.
Instead we will refer to it as a bundle from now on.
A "Plugin" is the wrong term to use in describing what we are doing.
The goal of this tutorial is to show you how to create a new plugin, exercising the basic concepts and giving you a platform on which you can build your own projects out.įor examples sake, I will be creating a bundle called "Bob's Bundle" and it will do little more than expose an interface to call into a protected method that will output to the console. An Introduction to UE4 Plugins - Epic Wiki # An Introduction to UE4 Plugins